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Rare
See Rarity.
Rarity
How likely it is you'll get a particular card. There are three levels
of rarity for Magic cards: common, uncommon, and rare. Common cards
are the easiest to get. Rares are much harder to find. The color of a card's
expansion symbol tells you its rarity: black for commons, silver for uncommons,
and gold for rares.
Rating
A measure of a player's past performance in Magic Online
events. All new players start with a base rating of 1600. Your ratings
in Limited and Constructed events are kept separately, but the average
of those two ratings is your Composite rating.
You can check your ratings on the Ratings tab of
the My Games window. You can also check another player's ratings
by right-clicking on that player's name and choosing Information
from the menu.
Your Magic Online rating and your DCI rating
aren't related in any way.
See My Games for more
information.
Regeneration
A creature ability that keeps the creature from being destroyed.
Regeneration effects work like shields. Once the regeneration
spell or ability resolves, the effect hangs around waiting for the creature
to be destroyed. If the creature's destroyed, the effect saves the creature.
When a creature regenerates, it stays in play. So do any
enchantments and counters on it. Three things happen when a creature is
regenerated:
Remove from combat
If a creature is removed from combat, it's not attacking or blocking
anymore. If it blocked a creature before it was removed, the attacking
creature stays blocked and none of the attacking creature's damage gets
though to the defending player. If a creature's combat damage went on the
stack before it was removed, that damage will still be dealt.
See also Combat
damage, Combat phase.
Remove from the game
Cards that are removed from the game go to a player's removed-from-the-game
zone. In the Magic Online game, each player's removed-from-the-game
zone has its own window. You can look at that window by clicking on its
name at the bottom of your screen.
Some spells and abilities that remove cards from the game
return those cards to the game at a later time.
Replacement effect
An effect that waits for a particular event and then replaces that
event with a different one.
For example, Pariah reads, "All damage that would be dealt
to you is dealt to enchanted creature instead." The effect replaces damage
dealt to you with damage dealt to the creature.
See also Instead,
Prevention
effect.
Resolve
To carry out the instructions of the spell or ability on the top of
the stack or to deal combat damage on the stack to creatures and players.
When you play a spell or ability, it goes on the stack.
The effect doesn't happen until it resolves. If a spell or ability is countered
or if none of its targets are legal when it tries to resolve, it doesn't
resolve at all.
At the beginning of the combat damage step, all combat-damage
assignments go on the stack. When the combat damage resolves, it's dealt
as originally assigned.
See also Combat
damage step, Counter,
Stack.
Respond, In response
To play an instant or activated ability right after another spell or
ability is played. Spells and abilities on the stack resolve from the top
down. So if you respond to a spell or ability with an instant or activated
ability, yours will resolve before the ones played right before it.
See also Stack.
Reveal
To show a card to all the players in the game.
If a spell or ability says to reveal a card from somewhere,
the Magic Online game shows the card in a window that all
players can see.
Rochester Draft
In this Draft format, a group of up to eight
players starts with three booster packs apiece. Only one pack is open at
a time, and the cards are drafted face up.
See Limited
Play for more information.